Computer Systems Digital Design (FREE PDF)

Fundamentals of Computer Architecture and Assembly Language

Content

  • Symbols and number systems
  • Principles of Boolean and Logic Gates
  • Minters, Maxterms, Karnaugh Maps (K-Maps), and World Gates
  • Reconciliation of ideas
  • Follow thoughts
  • Introduction to computer science
  • Memory
  • Assembly Language and ARM Instructions Part I.
  • Weapons Regulations Part II
  • 10 ARM Assembly Language Programming with Keil
  • Annex: Digital laboratory research using LOGISIM
  • Description
  • Phone book

Preface

Southern Connecticut State University has employed me as a professor in the computer science department since 1986. In this capacity, I have been teaching computer systems.

I wrote this book from my teaching experiences in that field. We have divided this book into three parts: Digital Design, Introduction to Computer Storage and Memory, and ARM Architecture and Assembly Language. Each segment derives its titles from a distinct subject.

In order to make things easier for you, I have broken the book up into separate sections. The Digital Design component of the course includes a lab book and twelve practical exercises that utilize the Logisim application. These assignments aim to enhance students’ understanding of the fundamental concepts that the course will cover. The chapter associated with ARM Architecture and Assembly Language provides a variety of different examples of programming in the assembly language. The student’s textbook provides these illustrations.

We constructed the aforementioned examples using the development tools provided by Keil Vision 5.
We developed the majority of this book for a semester-long course that aims to introduce computer hardware and assembly language to students studying computer science, information systems, and engineering technology. The objective of the class is to act as a gateway for students to become familiar with the aforementioned subjects. We anticipate that the class will occur during the actual semester session.
This book, due to its efficient presentation of material, does not require any prior knowledge or experience to appreciate the subject matter it addresses. Chapter 5, encompassing Part 2 of Part 3 of Part 4, discusses the process of preparing the workbench.


Chapter 6 of the book Introduction to Computer Architecture covers microcomputer components, central processing unit technology, central processing unit architecture, timing, pipelining, PCI, PCI Express, USB, and HDMI. Furthermore, the book delves into the Central Processing Unit Architecture in detail.
This chapter delves deeply into the subject of memory. The chapter discusses various subjects, such as random access memory (RAM), static random access memory (SRAM), solid-state drives (SSD), memory hierarchy, caches, cache allocation algorithms, virtual memory, pages, and the organization of computer memory.

We refer to assembly language here by the abbreviation HLL.
In order to activate commands, we will work with the assistance of Chapter 9. This chapter, a continuation of Chapter 8, covers topics such as reading data from memory, diagnosing ARM faults, loading commands and stores, and pseudo-commands. The second installment of the series is this particular chapter.
The topic of discussion in Chapter 10 will be The Teaching Materials: An All-Inclusive Guide.
In addition to conducting an inquiry in the laboratory using Logisim, you will also receive answers to questions related to each chapter.

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